A simple game of sequences (runs) which has the added bonus of helping kids learn the 5 times table!
Recognising numbers and sequences
Early strategic thinking
Counting in 5s
Paper and pencil
Our printable score chart (optional) - find it below
How to play
Roll the dice and look for runs (sequences) starting with 1 (so 1-2, 1-2-3 and so on).
Each dice which is part of a run scores five points. There can be more than one run in each roll. The first player to 100 points is the winner. You can use the printable below to help younger children keep score (and learn the 5x table!)
Example hand 1:
6 dice rolled give us the numbers 1, 4, 2, 1, 3, 2
The following sequences can be scored:
1, 2 (10 points)
1, 2, 3, 4 (20 points)
The hand is therefore worth a maximum 30 points.
Example hand 2:
6 dice rolled give us the numbers 1, 4, 6, 6, 3, 3
No sequences can be formed, and no score is recorded.