You can use our World Cup 2018 tracker chart to play your own version of the tournament, using our printable spinners or some dice to decide the result of matches.
Playing with Spinners:
Print out the Tracker chart, and the Spinners. You will need to print these on card or stick them on to card after you have printed them on paper. Cut the spinners out and push a matchstick or small pencil through the centre of each.
The numbers on each part of the spinner show the number of goals that team might score in a match. To make the game more realistic, the spinners have been designed so that better teams are more likely to score than the outsiders.
Start the tournament at the Group stage. Choose the spinners for the two teams involved in each match, spin to find the final score, then record that on the Tracker chart.
Once you've played all the matches in the Group stage, add up the points for each team (three points for a win, one for a draw, none for a loss), and the number of goals scored and conceded. The difference (goals scored less goals conceded) is the goal difference that should be written in the final column. Write the final result of the Group in the table below the list of matches - so, the team with most points in first place, second-most points in second and so on. If teams are level on points, use goal difference to decide who takes the higher place. If the goal difference is the same, use goals scored.
Now you put all the teams that have qualified from the Group stage into the next round. The qualifying teams are all the Group winners and runner ups. Our Tracker chart makes it easy to put the teams in the right match - for example, you can see where the Winner of Group A should be written in.
Playing the remaining rounds should be straightforward.
Playing with Dice:
You can play a simpler version of the game by following the rules above but using a dice to decide how many goals a team scores in a match.
To make the game really simple you can use the number on the dice to be the number of goals scored.
If you want to make the game more realistic, print out our dice table and for each team read off the number of goals for the number on the die. For example, for Egypt, a roll of a 3 means a score of 0 goals.